eXtreme Programming (XP)
The 90’s was the stage for a revolution on the software development processes and methodologies. A cry for help against the Waterfall methodology, the micro-management processes and the extreme burocracy that made software development slow and low-productive. Some years before SCRUM was blueprinted. The Agile Software Development Manifest would be born in 2001, from the work of Jeff Sutherland, Ken Schwaber and Alistair Cockburn. But this subject will take another article.
Kent Beck, a software engineer that would subscribe the Agile manifest, creates the eXtreme Programming (XP) methodology – designation supported because it is a methodology in which their processes are taken to the extreme.
Basic principles like fast feedback, simple design, incremental changes, embracing changes and high quality work are defend by the five XP’s core activities:
I consider those processes inherent the last two activities are of extreme value for the quality of the developed code and an important tool for the health of a software development team (notice: the health within a team demands more tools that will be addressed in separate articles).
My talk – easing a hurricane called TEAM – was based on those last two activities.
I will publish a collection of articles about those rules:
Until then, happy coding.